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My story episode
My story episode












Having worked in education gaming and created mass adopted educational games for US schools from K-7 to K-13 audiences, I know how strict COPA compliances and laws are for content filtering as well as psychology of this demographics. If not filtered may severely impact the minds and decision making choices of young target audience Teach impressionable players it is OK to pay up for hiding dirty deeds! Hedonic moments for sensual gratification Hard Currency sinks seem to be promoting and inserted at most opportune hedonic moments! Any impressionable kid can press accept and get into the app.

my story episode

Is it morally ok to make such suggestions to such a young impressionable player base?Īre such choices masquerading as a game getting past parent's radar?Īre soft references to suggestive adult/sexual content finding their way to young minds? (I will show elaborate examples of this below)Īge gating might be there, but such optional (Are you age 18+ etc?, pop up permission) controls do not guarantee filtering. This can be a more serious issue IMO as a large player base of this app are teens and potential tweens, which raises following questions: Suggestive Adult Content Exposure to Tweens But if not, it should be high on developers radar. UX Take : It might be such filtering of content affecting the storyline in different geographies already exists. This is not only good for the players as it shows the developer respects their local beliefs, but also helps avoid any backlash affecting the apps popularity. Good UX needs to ensure that players with different cultural background see content which they don't find sensitive or offensive. While I tested the app in New Zealand store (where acceptance is high), I am not aware if there is a different sensitivity or filter setting in countries which are not so tolerant. This resonates with the smartphone users today and young audiences who spend a majority of their time reading and writing short form messaging on day-to-day basis. Content Consumptionįlow of the actual content is quiet similar to chatting apps such as Snapchat, What's app, Instagram and Facebook with short dialogues formats rather than long form text found in books. Quick binge watching of 2-3 episodes at each sittingĭrama, mystery, romance, murder themes that act as driving forceĮpisodes app seems to be incorporating all these key attributes very well. On-demand consumption of such media & ability to control (play, pause, share)

my story episode

This is a growing trend among millennials and trailing millennials.Ĭonsuming narration based media content shifting on mobile amongst teens

my story episode

Typically, this refers to TV programming but can also refer to radio shows via podcasts. Time-Shifting: Traditionally is the recording of (TV) programming to a storage medium to be viewed or listened to after the live broadcasting.

#My story episode tv

It seems to tap into an existing & ever growing millennial mental model: Time-shifting TV












My story episode